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Absolute War

This campaign is non-historical with the exception of "year in service" for units/ships and technology. Conjectural ships may be purchased when they become available. Only ships published by ADB inc. may be used in this campaign with the exception of the mobile warp gate and second generation X-ships. As the moderator, the GM will not be a participant (a player) for any race. All my decisions will be made impartially. There will be no favoritism on my part. It must be emphasized that these campaign rules are designed to be as simple as possible and to allow the prime admirals complete control over how they intend to wage war against their enemies and develop their own strategies. Political maneuvering is encouraged. Alliances do not have to be traditional, in other words the Federation is not required to be allied to the Gorn or Kzinti.


Absolute War Rules
Shipyard Report
Prime Admiral's Economic Form
Absolute War Doc's Zip file
Starting Map (6 Races)

Campaign Map

Run by Aaron Staley (a.k.a AwwwDRAT)

To join contact AwwwDRAT using the Subscriber Search feature